Comparing the Effectiveness of Mathematics Education Using Virtual Games and Traditional Methods in Primary Public Schools

Document Type : Original Article

Authors

1 Assistant Professor, Department of Educational Sciences, Ajabshir Branch, Islamic Azad University, Ajabshir, Iran

2 MSc student in Elementary Education, Ajabshir branch, Islamic Azad University, Ajabshir, Iran

3 Assistant Professor, Department of Computer Engineering, Miandoab Branch, Islamic Azad University, Miandoab, Iran

Abstract

Objective: The present research was conducted with the aim of comparing the traditional approach and virtual game in the effectiveness of mathematics education in public primary schools.
Method: The research method used in this study was a semi-experimental method, with a pre-test and post-test design, along with a control group. The studied community is all the students of public primary schools in Miandoab city who were studying in the academic year of 2023-2024. The statistical sample of the research included 30 students of public primary schools in Miandoab city, 15 people were selected as the experimental group and 15 people as the control group, and they were randomly placed in two groups. After that, the two groups were treated in four 45-minute sessions on the concepts of geometric shapes. The experimental group used technology and virtual games to learn geometric shapes, while the control group students used traditional printed materials as part of the learning process. Both groups completed the academic performance test (made by the researcher) before and after the training as a pre-test and post-test.
Results: The results of the T test showed that there is a statistically significant difference in both groups with regard to the new knowledge gained about geometric shapes after the completion of the treatment. Also, the average score of the experimental group was 16.55 and the average score of the control group was 13.8 out of 18. Based on this, the results show that the role of virtual educational games in the effectiveness of education in students is significant.
Conclusions: Based on the results obtained, it can be concluded that the use of virtual educational games can make education more effective in students.

Keywords

Main Subjects


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Volume 4, Issue 2 - Serial Number 14
September 2025
Pages 53-69
  • Receive Date: 05 October 2024
  • Revise Date: 09 March 2025
  • Accept Date: 09 March 2025
  • First Publish Date: 22 June 2025
  • Publish Date: 22 June 2025