مقایسه اثربخشی آموزش ریاضی با استفاده از بازی‌های مجازی و روش‌های سنتی در مدارس دولتی ابتدایی

نوع مقاله : مقاله پژوهشی

نویسندگان

1 استادیار، گروه علوم تربیتی، واحد عجب‌شیر، دانشگاه آزاد اسلامی، عجب‌شیر، ایران

2 دانشجوی کارشناسی ارشد آموزش و پرورش ابتدایی، واحد عجب‌شیر، دانشگاه آزاد اسلامی، عجب‌شیر، ایران

3 استادیار، گروه مهندسی کامپیوتر، واحد میاندوآب، دانشگاه آزاد اسلامی، میاندوآب، ایران

10.22034/cipj.2025.63850.1176

چکیده

هدف: پژوهش حاضر با هدف مقایسه رویکرد سنتی و بازی مجازی در اثربخشی آموزش ریاضی در مدارس دولتی ابتدایی انجام گرفته است.
روش پژوهش: روش تحقیق به‌کار رفته در این پژوهش، روش نیمه‌تجربی، از نوع طرح پیش‌آزمون و پس‌آزمون، همراه با گروه کنترل بود. جامعۀ مورد مطالعه، کلیۀ دانش‌آموزان مدارس دولتی ابتدایی شهر میاندوآب که در سال تحصیلی 1402 مشغول به تحصیل بودند و نمونۀ آماری پژوهش، شامل 30 نفر از این دانش‌آموزان بود که به شیوۀ نمونه‌گیری در دسترس انتخاب و به صورت تصادفی در گروه‌های آزمایش و کنترل به تعداد برابر قرارگرفتند. گروه‌ها در چهار جلسه 45 دقیقه‌ای در مورد مفاهیم اشکال هندسی مورد تیمار قرار گرفتند و گروه آزمایشی از فناوری و  بازی مجازی برای یادگیری درس اَشکال هندسی استفاده کردند، در حالی که دانش‌آموزان گروه کنترل از مواد چاپی سنتی به عنوان بخشی از فرآیند یادگیری استفاده کردند. هر دو گروه آزمون عملکرد تحصیلی (محقق ساخته) را در پیش و پس از تعلیم به عنوان پیش‌آزمون و پس‌آزمون کامل کردند.
یافته‌ها: نتایج آزمون t نشان داد که در هر دو گروه با توجه به دانش جدید بدست آمده از اشکال هندسی پس از اتمام تیمار تفاوت آماری معنی‌داری وجود دارد. هم‌چنین میانگین نمرات گروه آزمایش 16/55 و میانگین نمرات گروه کنترل 13/8 از 18 بود. بر این اساس نتایج نشان می‌دهد که نقش بازی‌های آموزشی مجازی در اثربخشی آموزش در دانش‌آموزان معنادار است.
نتیجه‌گیری: بر اساس نتایج بدست آمده، استفاده از بازی‌های آموزشی مجازی می‌تواند باعث اثربخشی آموزش در دانش‌آموزان باشد.

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

Comparing the Effectiveness of Mathematics Education Using Virtual Games and Traditional Methods in Primary Public Schools

نویسندگان [English]

  • Rahman Badri 1
  • Parisa Sheykhi Hesarlo 2
  • Seyyed Yasser Hashemi 3
1 Assistant Professor, Department of Educational Sciences, Ajabshir Branch, Islamic Azad University, Ajabshir, Iran
2 MSc student in Elementary Education, Ajabshir branch, Islamic Azad University, Ajabshir, Iran
3 Assistant Professor, Department of Computer Engineering, Miandoab Branch, Islamic Azad University, Miandoab, Iran
چکیده [English]

Objective: The present research was conducted with the aim of comparing the traditional approach and virtual game in the effectiveness of mathematics education in public primary schools.
Method: The research method used in this study was a semi-experimental method, with a pre-test and post-test design, along with a control group. The studied community is all the students of public primary schools in Miandoab city who were studying in the academic year of 2023-2024. The statistical sample of the research included 30 students of public primary schools in Miandoab city, 15 people were selected as the experimental group and 15 people as the control group, and they were randomly placed in two groups. After that, the two groups were treated in four 45-minute sessions on the concepts of geometric shapes. The experimental group used technology and virtual games to learn geometric shapes, while the control group students used traditional printed materials as part of the learning process. Both groups completed the academic performance test (made by the researcher) before and after the training as a pre-test and post-test.
Results: The results of the T test showed that there is a statistically significant difference in both groups with regard to the new knowledge gained about geometric shapes after the completion of the treatment. Also, the average score of the experimental group was 16.55 and the average score of the control group was 13.8 out of 18. Based on this, the results show that the role of virtual educational games in the effectiveness of education in students is significant.
Conclusions: Based on the results obtained, it can be concluded that the use of virtual educational games can make education more effective in students.

کلیدواژه‌ها [English]

  • mathematics education
  • virtual education
  • virtual games
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  • تاریخ دریافت: 14 مهر 1403
  • تاریخ بازنگری: 19 اسفند 1403
  • تاریخ پذیرش: 19 اسفند 1403
  • تاریخ اولین انتشار: 01 تیر 1404
  • تاریخ انتشار: 01 تیر 1404